27 research outputs found

    To speak or not to speak, and what to speak, when doing task actions collaboratively

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    Transactive discussion during collaborative learning is crucial for building on each other's reasoning and developing problem solving strategies. In a tabletop collaborative learning activity, student actions on the interface can drive their thinking and be used to ground discussions, thus affecting their problem-solving performance and learning. However, it is not clear how the interplay of actions and discussions, for instance, how students performing actions or pausing actions while discussing, is related to their learning. In this paper, we seek to understand how the transactivity of actions and discussions is associated with learning. Specifically, we ask what is the relationship between discussion and actions, and how it is different between those who learn (gainers) and those who do not (non-gainers). We present a combined differential sequence mining and content analysis approach to examine this relationship, which we applied on the data from 32 teams collaborating on a problem designed to help them learn concepts of minimum spanning trees. We found that discussion and action occur concurrently more frequently among gainers than non-gainers. Further we find that gainers tend to do more reflective actions along with discussion, such as looking at their previous solutions, than non-gainers. Finally, gainers discussion consists more of goal clarification, reflection on past solutions and agreement on future actions than non-gainers, who do not share their ideas and cannot agree on next steps. Thus this approach helps us identify how the interplay of actions and discussion could lead to learning, and the findings offer guidelines to teachers and instructional designers regarding indicators of productive collaborative learning, and when and how, they should intervene to improve learning. Concretely, the results suggest that teachers should support elaborative, reflective and planning discussions along with reflective actions

    Temporal pathways to learning: how learning emerges in an open-ended collaborative activity

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    The learning process depends on the nature of the learning environment, particularly in the case of open-ended learning environments, where the learning process is considered to be non-linear. In this paper, we report on the findings of employing a multimodal Hidden Markov Model (HMM) based methodology to investigate the temporal learning processes of two types of learners that have learning gains and a type that does not have learning gains in an open-ended collaborative learning activity. Considering log data, speech behavior, affective states and gaze patterns, we find that all learners start from a similar state of non-productivity, but once out of it they are unlikely to fall back into that state, especially in the case of the learners that have learning gains. Those who have learning gains shift between two problem solving strategies, each characterized by both exploratory and reflective actions, as well as demonstrate speech and gaze patterns associated with these strategies, that differ from those who don't have learning gains. Further, the teams that have learning gains also differ between themselves in the manner in which they employ the problem solving strategies over the interaction, as well as in the manner they express negative emotions while exhibiting a particular strategy. These outcomes contribute to understanding the multiple pathways of learning in an open-ended collaborative learning environment, and provide actionable insights for designing effective interventions

    RRT*-SMART: a rapid convergence implementation of RRT*

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    Many sampling based algorithms have been introduced recently. Among them Rapidly Exploring Random Tree (RRT) is one of the quickest and the most efficient obstacle free path finding algorithm. Although it ensures probabilistic completeness, it cannot guarantee finding the most optimal path. Rapidly Exploring Random Tree Star (RRT*), a recently proposed extension of RRT, claims to achieve convergence towards the optimal solution thus ensuring asymptotic optimality along with probabilistic completeness. However, it has been proven to take an infinite time to do so and with a slow convergence rate. In this paper an extension of RRT*, called as RRT*-Smart, has been prposed to overcome the limitaions of RRT*. The goal of the proposecd method is to accelerate the rate of convergence, in order to reach an optimum or near optimum solution at a much faster rate, thus reducing the execution time. The novel approach of the proposed algorithm makes use of two new techniques in RRT*–Path Optimization and Intelligent Sampling. Simulation results presented in various obstacle cluttered environments along with statistical and mathematical analysis confirm the efficiency of the proposed RRT*-Smart algorithm

    Adaptive rapidly-exploring-random-tree-star (Rrt*) -Smart: algorithm characteristics and behavior analysis in complex environments

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    Rapidly Exploring Random Trees (RRT) are regarded as one of the most efficient tools for planning feasible paths for mobile robots in complex obstacle cluttered environments. The recent development of its variant: RRT* is considered as a major breakthrough as it makes it possible to achieve optimality in paths planning. However, its limitations include the infinite time it takes to reach the optimal solution and a very slow rate of convergence. Just recently the authors have introduced RRT*-Smart which is a rapid convergence implementation of RRT* for improved efficient path planning both in terms of planning time as well as path cost. This paper presents a new scheme for RRT*-Smart that helps it to adapt to various types of environments by tuning its parameters during planning based on the information gathered online. The paper also includes detailed explanation of the algorithm’s characteristics and statistical analysis of its behavior in different environment types including mazes, narrow passages and obstacle cluttered environments in comparison with RRT*. Navigation experiments using the real Pioneer 3-AT Mobile Robot provide a proof of the concept

    Introducing Productive Engagement for Social Robots Supporting Learning

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    We have all been one such student or seen such students who can maintain the 'good student' image while playing a video game under the table or those loyal backbenchers, seemingly always distracted, who then ace their exams. These intricacies of human behaviors are just a few examples of what makes it non-trivial and challenging even for expert teachers to know how students' visible behaviors relate with learning. As research investigates ways in which robots and AI can support teachers and students, it is faced with the same challenge of inferring students' engagement; thus, making the investigation of this topic increasingly popular in educational HRI. The state of the art usually explores the relationship between the robot behaviors and the engagement state of the learner while assuming a linear relationship between engagement and learning. However, is it correct to assume that to maximize learning, one needs to maximize engagement? Furthermore, conventional supervised engagement models require human annotators to get labels. This not only is laborious but can also introduce subjectivity. Can we have machine-learning engagement models where annotations do not rely on human annotators? Additionally, with the increase in open-ended learning activities which by design employ the 'learning by failing' paradigm, in-task performance can not be the best measure for learning. Can we instead rely on multi-modal behaviors? In an effort to cater for these challenges, this thesis dives deep to identify and quantify the relationship between learning and engagement, which we term as Productive Engagement (PE). In order to develop, design, and evaluate our PE framework, (1) we first designed and developed an open-ended collaborative learning activity that served as a platform for evaluating different robot variants over time. With 98 children interacting with the baseline version from 2 international Swiss schools, we showed that in-task performance and learning are indeed not correlated. Thus, this showed the importance of not being limited to robot interventions that affect only superficial measures of students' learning. (2) Then, with learner's multi-modal behaviors, we showed that indeed there is a hidden link between learner's behaviors and learning that can be quantified, i.e., validating the proposed concept of Productive Engagement. (3) This quantifiable link surfaced three collaborative multi-modal learner profiles, by using a forward and backward clustering and classification technique, two of which are linked to higher learning. This technique gave a possibility to surface data driven labels for engagement; thus, evading the process of human annotations. We then identified similarities and differences between these learner profiles both at an aggregate and at the temporal level. (4) Based on (3), we constructed a PE score that can either be directly used as an assessment metric by a social robot in real-time or as data driven labels for building more sophisticated regression models. (5) With the learner profiles and the PE score, we designed and evaluated more advanced robot variants for the final studies with ~160 students from 7 international Swiss schools. With the design of different robot variants that employ knowledge about the learner's skills conducive to learning, rather than domain knowledge, in order to provide interventions; we provided a complementary perspective on the role of social robots in educational settings

    A social robot that looks for productive engagement

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    In educational HRI, it is generally believed that a robots behavior has a direct effect on the engagement of a user with the robot, the task at hand and also their partner in case of a collaborative activity. Increasing this engagement is then held responsible for increased learning and productivity. The state of the art usually investigates the relationship between the behaviors of the robot and the engagement state of the user while assuming a linear relationship between engagement and the end goal: learning. However, is it correct to assume that to maximise learning, one needs to maximise engagement? Furthermore, conventional supervised models of engagement require human annotators to get labels. This is not only laborious but also introduces further subjectivity in an already subjective construct of engagement. Can we have machine-learning models for engagement detection where annotations do not rely on human annotators? Looking deeper at the behavioral patterns and the learning outcomes and a performance metric in a multi-modal data set collected in an educational human-human-robot setup with 68 students, we observe a hidden link that we term as Productive Engagement. We theorize a robot incorporating this knowledge will 1) distinguish teams based on engagement that is conducive of learning; and 2) adopt behaviors that eventually lead the users to increased learning by means of being productively engaged. Furthermore, this seminal link paves way for machine-learning models in educational HRI with automatic labeling based on the data

    A Social Robot That Looks For Productive Engagement

    No full text
    In educational HRI, it is generally believed that a robots behavior has a direct effect on the engagement of a user with the robot, the task at hand and also their partner in case of a collaborative activity. Increasing this engagement is then held responsible for increased learning and productivity. The state of the art usually investigates the relationship between the behaviors of the robot and the engagement state of the user while assuming a linear relationship between engagement and the end goal: learning. However, is it correct to assume that to maximise learning, one needs to maximise engagement? Furthermore, conventional supervised models of engagement require human annotators to get labels. This is not only laborious but also introduces further subjectivity in an already subjective construct of engagement. Can we have machine-learning models for engagement detection where annotations do not rely on human annotators? Looking deeper at the behavioral patterns and the learning outcomes and a performance metric in a multi-modal data set collected in an educational human-human-robot setup with 6868 students, we observe a hidden link that we term as Productive Engagement. We theorize a robot incorporating this knowledge will 1) distinguish teams based on engagement that is conducive of learning; and 2) adopt behaviors that eventually lead the users to increased learning by means of being productively engaged. Furthermore, this seminal link paves way for machine-learning models in educational HRI with automatic labeling based on the data

    Is There ‘ONE way’ of Learning? A Data-driven Approach

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    Intelligent Tutoring Systems (ITS) are required to intervene in a learning activity while it is unfolding, to support the learner. To do so, they often rely on performance of a learner, as an approximation for engagement in the learning process. However, in learning tasks that are exploratory by design, such as constructivist learning activities, performance in the task can be misleading and may not always hint at an en- gagement that is conducive to learning. Using the data from a robot mediated collaborative learning task in an out-of-lab setting, tested with around 70 children, we show that data- driven clustering approaches, applied on behavioral features including interaction with the activity, speech, emotional and gaze patterns, not only are capable of discriminating between high and low learners, but can do so better than classical approaches that rely on performance alone. First experiments reveal the existence of at least two distinct multi- modal behavioral patterns that are indicative of high learning in constructivist, collaborative activities

    You Tell, I Do, and We Swap until we Connect All the Gold Mines!

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    The Project JUSThink has a double goal: (i), to help train the Computational Thinking skills of children with a collaborative, robot-mediated activity, (ii), to acquire insights about how children detect and solve misunderstandings, and what keeps them engaged with a task, the partner or a robot. The result? An abstract reasoning task with a few pedagogical tricks and a basic "robot CEO" that can keep 100 ten-year-olds engaged, and, in turns, frustrated and jubilant
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